AI Insights · Timothy · January 2023
Top 5 Third Person Games on Android in Europe Q4 2022
In Q4 2022, third-person games on Android in Europe showed varied performance. Key metrics such as weekly downloads, revenue, and active users highlighted the trends for each top game.
In Q4 2022, the performance of third-person games on Android in Europe exhibited notable trends across various metrics. Here, we delve into the weekly downloads, revenue, and active user trends for the top 5 games: Stumble Guys, Subway Surfers, Going Balls, Number Master: Run and merge, and School Party Craft.
Stumble Guys from Scopely saw a steady decline in weekly revenue, starting at approximately $726K at the end of September and dipping to around $397K by mid-December, before rising again to $648K by the end of the quarter. Weekly downloads followed a similar pattern, dropping from 745K to 314K before rebounding to 608K. Active users showed a gradual decrease from 11.9M to 7.5M, with a slight uptick to 8.4M in mid-December.
Subway Surfers by SYBO Games experienced fluctuating weekly downloads, peaking at 708K in the last week of December. Weekly revenue remained relatively low, ranging between $4.9K and $13.2K. Active users saw a slight decline from 12.3M to 11.6M throughout the quarter, with minor fluctuations.
Going Balls from Supersonic Studios LTD showed significant growth in weekly downloads, starting at 389K and peaking at 848K by the end of December. Revenue also increased, reaching $1.2K in the final week. Active users grew steadily from 2.5M to 4.2M over the quarter.
Number Master: Run and merge by KAYAC Inc. saw a substantial increase in weekly downloads, starting from 6.8K and reaching a peak of 797K in early December. Active users also rose dramatically from 56K to 824K by the end of the quarter.
School Party Craft by Candy Room Games & RabbitCo maintained a steady download rate throughout the quarter, with a notable peak of 463K in the last week of December. Active users fluctuated slightly but ended the quarter strong at 1.2M, up from 1.1M at the start.
These insights highlight the dynamic nature of the third-person games market on Android in Europe during Q4 2022. For more detailed analysis and data, visit Sensor Tower.